All about cross-platform API for 3D graphics
I think the most necessary thing at the moment is to transfer IndiEngine from Direct X to OpenGL, because this will open up many opportunities for us, for example, a version for smartphones. Curious what others think of this.
Android is really a pretty sweet spot. There you can quickly distribute our project, and unlike Steam, there are no special problems there, for example, you don’t have to pay a lot of money to upload the game. I also think that all efforts should be made to transfer the engine to OpenGL.
Vulkan API really shouldn't be overlooked, you rightly pointed it out. Now applications that support it are more popular among owners of not the most powerful video cards. Well, the very quality of the picture from Vulkan API is better than from OpenGL.